Robot Dynamics Library
RobotDynamics::Math::FrameVector Member List

This is the complete list of members for RobotDynamics::Math::FrameVector, including all inherited members.

Base typedefRobotDynamics::Math::Vector3d
changeFrame(ReferenceFramePtr desiredFrame)RobotDynamics::FrameObjectvirtual
changeFrameAndCopy(ReferenceFramePtr referenceFrame) constRobotDynamics::Math::FrameVectorinline
checkReferenceFramesMatch(const FrameObject *frameObject) constRobotDynamics::FrameObjectinline
checkReferenceFramesMatch(FrameObject *frameObject) constRobotDynamics::FrameObjectinline
cross(const FrameVector &vector) constRobotDynamics::Math::FrameVectorinline
cross(const Vector3d &vector) constRobotDynamics::Math::FrameVectorinline
dot(const FrameVector &frameVector) constRobotDynamics::Math::FrameVectorinline
FrameObject(ReferenceFramePtr referenceFrame)RobotDynamics::FrameObjectinlineexplicit
FrameVector()RobotDynamics::Math::FrameVectorinline
FrameVector(ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameVectorinlineexplicit
FrameVector(ReferenceFramePtr referenceFrame, const double &x, const double &y, const double &z)RobotDynamics::Math::FrameVectorinline
FrameVector(ReferenceFramePtr referenceFrame, const Eigen::Vector3d &vector)RobotDynamics::Math::FrameVectorinline
getAngleBetweenVectors(const FrameVector &frameVector) constRobotDynamics::Math::FrameVectorinline
getReferenceFrame() constRobotDynamics::FrameObjectinline
getTransformableGeometricObject()RobotDynamics::Math::FrameVectorinlinevirtual
operator*=(const T scale)RobotDynamics::Math::FrameVectorinline
operator+=(const Vector3d &v)RobotDynamics::Math::FrameVectorinline
operator+=(const FrameVector &v)RobotDynamics::Math::FrameVectorinline
operator-=(const Vector3d &v)RobotDynamics::Math::FrameVectorinline
operator-=(const FrameVector &v)RobotDynamics::Math::FrameVectorinline
operator=(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::Vector3dinline
referenceFrameRobotDynamics::FrameObjectprotected
set(const Eigen::Vector3d &v)RobotDynamics::Math::Vector3dinline
set(const double &v0, const double &v1, const double &v2)RobotDynamics::Math::Vector3dinline
setIncludingFrame(const double x, const double y, const double z, ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameVectorinline
setIncludingFrame(const Eigen::Vector3d &vector, ReferenceFramePtr referenceFrame)RobotDynamics::Math::FrameVectorinline
setReferenceFrame(ReferenceFramePtr frame)RobotDynamics::FrameObjectinline
setToZero()RobotDynamics::Math::FrameVectorinline
toTildeForm() constRobotDynamics::Math::Vector3d
transform(const RobotDynamics::Math::SpatialTransform &X)RobotDynamics::Math::Vector3dinlinevirtual
transform_copy(const RobotDynamics::Math::SpatialTransform &X) constRobotDynamics::Math::Vector3dinline
vec() constRobotDynamics::Math::FrameVectorinline
Vector3d(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::Vector3dinline
Vector3d()RobotDynamics::Math::Vector3dinline
Vector3d(const double &v0, const double &v1, const double &v2)RobotDynamics::Math::Vector3dinline
~FrameObject()RobotDynamics::FrameObjectinlinevirtual
~FrameVector()RobotDynamics::Math::FrameVectorinlinevirtual