Robot Dynamics Library
RobotDynamics::Math::MotionVector Member List

This is the complete list of members for RobotDynamics::Math::MotionVector, including all inherited members.

Base typedefRobotDynamics::Math::SpatialVector
cross(const MotionVector &v)RobotDynamics::Math::MotionVector
cross(const ForceVector &v)RobotDynamics::Math::MotionVector
crossf()RobotDynamics::Math::MotionVectorinline
RobotDynamics::Math::SpatialVector::crossf(const SpatialVector &v)RobotDynamics::Math::SpatialVector
crossm()RobotDynamics::Math::MotionVectorinline
RobotDynamics::Math::SpatialVector::crossm(const SpatialVector &v)RobotDynamics::Math::SpatialVector
getAngularPart() constRobotDynamics::Math::SpatialVectorinline
getLinearPart() constRobotDynamics::Math::SpatialVectorinline
MotionVector(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::MotionVectorinline
MotionVector(const MotionVector &v)RobotDynamics::Math::MotionVectorinline
MotionVector()RobotDynamics::Math::MotionVectorinline
MotionVector(const double v0, const double v1, const double v2, const double v3, const double v4, const double v5)RobotDynamics::Math::MotionVectorinline
operator%=(const MotionVector &v)RobotDynamics::Math::MotionVectorinline
operator%=(const ForceVector &v)RobotDynamics::Math::MotionVectorinline
operator+=(const MotionVector &v)RobotDynamics::Math::MotionVectorinline
operator=(const MotionVector &other)RobotDynamics::Math::MotionVectorinline
RobotDynamics::Math::SpatialVector::operator=(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::SpatialVectorinline
set(const MotionVector &v)RobotDynamics::Math::MotionVectorinline
RobotDynamics::Math::SpatialVector::set(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5)RobotDynamics::Math::SpatialVectorinline
RobotDynamics::Math::SpatialVector::set(const Vector3d &angularPart, const Vector3d &linearPart)RobotDynamics::Math::SpatialVectorinline
setAngularPart(const Vector3d &v)RobotDynamics::Math::SpatialVectorinline
setAngularPart(double x, double y, double z)RobotDynamics::Math::SpatialVectorinline
setLinearPart(const Vector3d &v)RobotDynamics::Math::SpatialVectorinline
setLinearPart(double x, double y, double z)RobotDynamics::Math::SpatialVectorinline
SpatialVector(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::SpatialVectorinline
SpatialVector()RobotDynamics::Math::SpatialVectorinline
SpatialVector(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5)RobotDynamics::Math::SpatialVectorinline
SpatialVector(const Vector3d &angularPart, const Vector3d &linearPart)RobotDynamics::Math::SpatialVectorinline
toSpatialVector() constRobotDynamics::Math::MotionVectorinline
transform(const SpatialTransform &X)RobotDynamics::Math::MotionVectorinlinevirtual
transform_copy(const SpatialTransform &X) constRobotDynamics::Math::MotionVectorinline
vx()RobotDynamics::Math::MotionVectorinline
vx() constRobotDynamics::Math::MotionVectorinline
vy()RobotDynamics::Math::MotionVectorinline
vy() constRobotDynamics::Math::MotionVectorinline
vz()RobotDynamics::Math::MotionVectorinline
vz() constRobotDynamics::Math::MotionVectorinline
wx()RobotDynamics::Math::MotionVectorinline
wx() constRobotDynamics::Math::MotionVectorinline
wy()RobotDynamics::Math::MotionVectorinline
wy() constRobotDynamics::Math::MotionVectorinline
wz()RobotDynamics::Math::MotionVectorinline
wz() constRobotDynamics::Math::MotionVectorinline
zeroAngularPart()RobotDynamics::Math::SpatialVectorinline
zeroLinearPart()RobotDynamics::Math::SpatialVectorinline