Robot Dynamics Library
RobotDynamics::Math::Quaternion Member List

This is the complete list of members for RobotDynamics::Math::Quaternion, including all inherited members.

Base typedefRobotDynamics::Math::Vector4d
conjugate() constRobotDynamics::Math::Quaternioninline
isApprox(Quaternion o, double eps) constRobotDynamics::Math::Quaternioninline
isApprox(Matrix3d E, double eps) constRobotDynamics::Math::Quaternioninline
operator*(const double &s) constRobotDynamics::Math::Quaternioninline
operator*(const Quaternion &q) constRobotDynamics::Math::Quaternioninline
operator*=(const Quaternion &q)RobotDynamics::Math::Quaternioninline
operator=(const Eigen::Quaterniond &q)RobotDynamics::Math::Quaternioninline
operator=(const RobotDynamics::Math::Quaternion &q)RobotDynamics::Math::Quaternioninline
operator=(const Vector4d &q)RobotDynamics::Math::Quaternioninline
operator=(const Matrix3d &E)RobotDynamics::Math::Quaternioninline
operator=(const AxisAngle &axis_angle)RobotDynamics::Math::Quaternioninline
RobotDynamics::Math::Vector4d::operator=(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::Vector4dinline
Quaternion()RobotDynamics::Math::Quaternioninline
Quaternion(const Eigen::Quaterniond &q)RobotDynamics::Math::Quaternioninline
Quaternion(const RobotDynamics::Math::Quaternion &q)RobotDynamics::Math::Quaternioninline
Quaternion(const Eigen::Product< Eigen::Matrix< double, 3, 3 >, Eigen::Matrix< double, 3, 3 >, 0 > E)RobotDynamics::Math::Quaternioninline
Quaternion(const Eigen::Matrix3d &E)RobotDynamics::Math::Quaternion
Quaternion(const Eigen::Matrix3d::ConstTransposeReturnType &E)RobotDynamics::Math::Quaternioninline
Quaternion(Eigen::Transpose< Eigen::Matrix< double, 3, 3 > > E)RobotDynamics::Math::Quaternioninline
Quaternion(const Vector4d &v)RobotDynamics::Math::Quaternioninline
Quaternion(const AxisAngle &axis_angle)RobotDynamics::Math::Quaternioninline
Quaternion(Vector3d axis, double angle)RobotDynamics::Math::Quaternioninline
Quaternion(double x, double y, double z, double w)RobotDynamics::Math::Quaternioninline
rotate(const Vector3d &vec) constRobotDynamics::Math::Quaternioninline
sanitize()RobotDynamics::Math::Quaternioninline
set(const double &v0, const double &v1, const double &v2, const double &v3)RobotDynamics::Math::Vector4dinline
slerp(double alpha, const Quaternion &quat) constRobotDynamics::Math::Quaternion
swingTwistDecomposition(const Vector3d &twist_axis, Quaternion &swing, Quaternion &twist)RobotDynamics::Math::Quaternioninline
timeStep(const Vector3d &omega, double dt)RobotDynamics::Math::Quaternioninline
toAxisAngle() constRobotDynamics::Math::Quaternioninline
toIntrinsicZYXAngles(double yaw_at_pitch_singularity=0.) constRobotDynamics::Math::Quaternion
transform(const RobotDynamics::Math::SpatialTransform &X)RobotDynamics::Math::Quaternioninlinevirtual
vec() constRobotDynamics::Math::Quaternioninline
Vector4d(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::Vector4dinline
Vector4d()RobotDynamics::Math::Vector4dinline
Vector4d(const double &v0, const double &v1, const double &v2, const double &v3)RobotDynamics::Math::Vector4dinline
w()RobotDynamics::Math::Quaternioninline
w() constRobotDynamics::Math::Quaternioninline
x()RobotDynamics::Math::Quaternioninline
x() constRobotDynamics::Math::Quaternioninline
y()RobotDynamics::Math::Quaternioninline
y() constRobotDynamics::Math::Quaternioninline
z()RobotDynamics::Math::Quaternioninline
z() constRobotDynamics::Math::Quaternioninline