Robot Dynamics Library
RobotDynamics::Math::SpatialForce Member List

This is the complete list of members for RobotDynamics::Math::SpatialForce, including all inherited members.

Base typedefRobotDynamics::Math::SpatialVector
changeFrame(ReferenceFramePtr desiredFrame)RobotDynamics::FrameObjectvirtual
changeFrameAndCopy(ReferenceFramePtr referenceFrame) constRobotDynamics::Math::SpatialForceinline
checkReferenceFramesMatch(const FrameObject *frameObject) constRobotDynamics::FrameObjectinline
checkReferenceFramesMatch(FrameObject *frameObject) constRobotDynamics::FrameObjectinline
crossf()RobotDynamics::Math::SpatialVector
crossf(const SpatialVector &v)RobotDynamics::Math::SpatialVector
crossm()RobotDynamics::Math::SpatialVector
crossm(const SpatialVector &v)RobotDynamics::Math::SpatialVector
ForceVector(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::ForceVectorinline
ForceVector()RobotDynamics::Math::ForceVectorinline
ForceVector(const double mx, const double my, const double mz, const double fx, const double fy, const double fz)RobotDynamics::Math::ForceVectorinline
FrameObject(ReferenceFramePtr referenceFrame)RobotDynamics::FrameObjectinlineexplicit
fx()RobotDynamics::Math::ForceVectorinline
fx() constRobotDynamics::Math::ForceVectorinline
fy()RobotDynamics::Math::ForceVectorinline
fy() constRobotDynamics::Math::ForceVectorinline
fz()RobotDynamics::Math::ForceVectorinline
fz() constRobotDynamics::Math::ForceVectorinline
getAngularPart() constRobotDynamics::Math::SpatialVectorinline
getFramedAngularPart() constRobotDynamics::Math::SpatialForceinline
getFramedLinearPart() constRobotDynamics::Math::SpatialForceinline
getLinearPart() constRobotDynamics::Math::SpatialVectorinline
getReferenceFrame() constRobotDynamics::FrameObjectinline
getTransformableGeometricObject()RobotDynamics::Math::SpatialForceinlinevirtual
mx()RobotDynamics::Math::ForceVectorinline
mx() constRobotDynamics::Math::ForceVectorinline
my()RobotDynamics::Math::ForceVectorinline
my() constRobotDynamics::Math::ForceVectorinline
mz()RobotDynamics::Math::ForceVectorinline
mz() constRobotDynamics::Math::ForceVectorinline
operator*=(double scale)RobotDynamics::Math::SpatialForceinline
operator+=(const SpatialForce &f)RobotDynamics::Math::SpatialForceinline
RobotDynamics::Math::ForceVector::operator+=(const ForceVector &v)RobotDynamics::Math::ForceVectorinline
operator-=(const SpatialForce &f)RobotDynamics::Math::SpatialForceinline
operator=(const SpatialForce &f)RobotDynamics::Math::SpatialForceinline
RobotDynamics::Math::ForceVector::operator=(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::ForceVectorinline
referenceFrameRobotDynamics::FrameObjectprotected
set(const ForceVector &f)RobotDynamics::Math::ForceVectorinline
RobotDynamics::Math::SpatialVector::set(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5)RobotDynamics::Math::SpatialVectorinline
RobotDynamics::Math::SpatialVector::set(const Vector3d &angularPart, const Vector3d &linearPart)RobotDynamics::Math::SpatialVectorinline
setAngularPart(const Vector3d &v)RobotDynamics::Math::SpatialVectorinline
setAngularPart(double x, double y, double z)RobotDynamics::Math::SpatialVectorinline
setIncludingFrame(ReferenceFramePtr referenceFrame, const SpatialVector &v)RobotDynamics::Math::SpatialForceinline
setIncludingFrame(ReferenceFramePtr referenceFrame, double wx, double wy, double wz, double vx, double vy, double vz)RobotDynamics::Math::SpatialForceinline
setIncludingFrame(ReferenceFramePtr referenceFrame, const Vector3d &m, const Vector3d &f)RobotDynamics::Math::SpatialForceinline
setLinearPart(const Vector3d &v)RobotDynamics::Math::SpatialVectorinline
setLinearPart(double x, double y, double z)RobotDynamics::Math::SpatialVectorinline
setReferenceFrame(ReferenceFramePtr frame)RobotDynamics::FrameObjectinline
SpatialForce()RobotDynamics::Math::SpatialForceinline
SpatialForce(ReferenceFramePtr referenceFrame)RobotDynamics::Math::SpatialForceinlineexplicit
SpatialForce(ReferenceFramePtr referenceFrame, const double mx, const double my, const double mz, const double fx, const double fy, const double fz)RobotDynamics::Math::SpatialForceinline
SpatialForce(ReferenceFramePtr referenceFrame, const Vector3d &m, const Vector3d f)RobotDynamics::Math::SpatialForceinline
SpatialForce(const SpatialForce &spatialForce)RobotDynamics::Math::SpatialForceinline
SpatialForce(ReferenceFramePtr referenceFrame, const SpatialVector &spatialVector)RobotDynamics::Math::SpatialForceinline
SpatialVector(const Eigen::MatrixBase< OtherDerived > &other)RobotDynamics::Math::SpatialVectorinline
SpatialVector()RobotDynamics::Math::SpatialVectorinline
SpatialVector(const double &v0, const double &v1, const double &v2, const double &v3, const double &v4, const double &v5)RobotDynamics::Math::SpatialVectorinline
SpatialVector(const Vector3d &angularPart, const Vector3d &linearPart)RobotDynamics::Math::SpatialVectorinline
toForceVector() constRobotDynamics::Math::SpatialForceinline
toSpatialVector() constRobotDynamics::Math::ForceVectorinline
transform(const SpatialTransform &X)RobotDynamics::Math::ForceVectorinlinevirtual
transform_copy(const SpatialTransform &X) constRobotDynamics::Math::ForceVectorinline
zeroAngularPart()RobotDynamics::Math::SpatialVectorinline
zeroLinearPart()RobotDynamics::Math::SpatialVectorinline
~FrameObject()RobotDynamics::FrameObjectinlinevirtual