apply(const SpatialVector &v_sp) const | RobotDynamics::Math::SpatialTransform | inline |
applyAdjoint(const SpatialVector &f_sp) const | RobotDynamics::Math::SpatialTransform | inline |
applyTranspose(const SpatialVector &f_sp) const | RobotDynamics::Math::SpatialTransform | inline |
E | RobotDynamics::Math::SpatialTransform | |
inverse() const | RobotDynamics::Math::SpatialTransform | inline |
invert() | RobotDynamics::Math::SpatialTransform | inline |
operator*(const SpatialTransform &XT) const | RobotDynamics::Math::SpatialTransform | inline |
operator*=(const SpatialTransform &XT) | RobotDynamics::Math::SpatialTransform | inline |
r | RobotDynamics::Math::SpatialTransform | |
SpatialTransform() | RobotDynamics::Math::SpatialTransform | inline |
SpatialTransform(const Matrix3d &rotation, const double x, const double y, const double z) | RobotDynamics::Math::SpatialTransform | inline |
SpatialTransform(const Quaternion &o, double x, double y, double z) | RobotDynamics::Math::SpatialTransform | inline |
SpatialTransform(double x, double y, double z, double w) | RobotDynamics::Math::SpatialTransform | |
SpatialTransform(const Quaternion &o) | RobotDynamics::Math::SpatialTransform | inline |
SpatialTransform(const Matrix3d &rotation, const Vector3d &translation) | RobotDynamics::Math::SpatialTransform | inline |
SpatialTransform(const Matrix3d &rotation) | RobotDynamics::Math::SpatialTransform | inline |
SpatialTransform(const Vector3d &translation) | RobotDynamics::Math::SpatialTransform | inline |
toMatrix() const | RobotDynamics::Math::SpatialTransform | inline |
toMatrixAdjoint() const | RobotDynamics::Math::SpatialTransform | inline |
toMatrixTranspose() const | RobotDynamics::Math::SpatialTransform | inline |